<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta
      name="viewport"
      content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
    />
    <meta http-equiv="X-UA-Compatible" content="ie=edge" />
    <title>Isometric Game / Orthographic Camera</title>
    <link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
    <script src="/js/examples.js?ver=1.1.1"></script>
    <script src="/lib/phaser.min.js?ver=3.52.0"></script>
    <script src="/lib/enable3d/enable3d.phaserExtension.0.22.0.min.js"></script>
  </head>

  <body>
    <script>
      const { enable3d, Scene3D, Canvas, THREE } = ENABLE3D

      class MainScene extends Scene3D {
        init() {
          // init third dimension with a custom camera
          // https://threejs.org/docs/#api/en/cameras/OrthographicCamera
          const frustumSize = 10
          const aspect = this.cameras.main.width / this.cameras.main.height
          this.accessThirdDimension({
            camera: new THREE.OrthographicCamera(
              (frustumSize * aspect) / -2,
              (frustumSize * aspect) / 2,
              frustumSize / 2,
              frustumSize / -2
            )
          })
        }

        create() {
          this.third.warpSpeed('-camera')
          this.third.camera.position.set(10, 10, 10)
          this.third.camera.lookAt(0, 0, 0)

          this.third.add.box({ x: 1, y: 0.5, z: 0.5, depth: 2 }, { lambert: { color: 'darkviolet' } })
          this.third.add.box({ z: 1, y: 1, height: 2 }, { lambert: { color: 'darkorange' } })
          this.third.add.box({ x: 0.5, y: 1.5, width: 2 }, { lambert: { color: 'red' } })
        }
      }

      const config = {
        type: Phaser.WEBGL,
        transparent: true,
        scale: {
          mode: Phaser.Scale.FIT,
          autoCenter: Phaser.Scale.CENTER_BOTH,
          width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
          height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
        },
        scene: [MainScene],
        ...Canvas()
      }

      window.addEventListener('load', () => {
        // we don't need physics in this example
        enable3d(() => new Phaser.Game(config)) // .withPhysics('/lib/ammo/kripken')
      })
    </script>
  </body>
</html>
